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USE OF GAMING TECHNOLOGY IN THE STUDY OF CHEMISTRY
Corresponding Author(s) : Farid Dgamaletdinovich Yambyshev
Humanities & Social Sciences Reviews,
Vol. 7 No. 6 (2019): November
Abstract
Purposes: In article influence of a game method of training on the formation of interest at seniors in profound studying of a subject of chemistry is considered. Game technologies in teaching are used for a long time, but their importance inactivation of cognitive activity of students does not lose relevance. By means of a didactic game, it is possible to realize with success everything the leading functions of training: educational, bringing up and developing.
Methodology: Authors describe the scenario of a lesson game of chemistry on the subject "Hydrocarbons" for students of the 10th classes, do the analysis of results of the performance of tasks at all stages of a game and give criteria of estimates.
Results: Following the results of the questioning which is carried out among school students the conclusion is drawn that thanks to a game method at a lesson, it was succeeded to increase interest in a subject, the level of digestion of material, to make active orientation on the acquisition of knowledge and motivation of success. During the game, the creative atmosphere reigns in a class thanks to what such lessons promote the maximum realization of abilities of each pupil and develop skills of group interaction. Didactic games can be used at all stages of the process of training: when studying a new subject, fixing of the gained knowledge, at the control of results.
Implications/Applications: Implementing new methods in the study can aid the audience to be prospered. Game theory can be the practical inefficient study of chemistry.
Novelty/Originality: The research of the influence of didactic games on the formation of informative activity of students was conducted in the form of the quest with the subject devoted 190-year since the birth of A.M. Butlerov.
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- Afonina, J. V., & Khanova, T. G. (2017). Use of games presentations as a means of activating the court tests of the presentive interests of preschoolers. Perspectives of Science & Education. International Scientific Electronic Journal, 6(30), 52-57.
- Belinskaya, T. V. (2003). About the development of cognitive interest at lessons competitions. Chemistry at school, 3, 43.
- Bykov, G., & Butlerov, A. M. (1978). Founder of the theory of a structure of organic compounds. M.: Education, 94 p.
- Gabrielyan, O. S. (2009). Chemistry. 10th class. Profile level: the textbook for educational institutions - 10th prod., stereotype. M, 318 p.
- Lykova, I. A. (2009). Didactic games and occupations. M.: Tot: Sphere, 140 p.
- Mikhaylenko, T. M. (2011, October). Game technologies as a type of pedagogical technologies. In Pedagogika: traditsii i innovatsii. materialy Mezhdunar. nauch. konf.= Pedagogy: traditions and innovations. materials of the Intern. scientific conf.(Chelyabinsk (Vol. 1, pp. 140-146).
- Murasheva, A. A., Stolyarov, V. M., Lomakin, G. V., Lepekhin, P. A., & Tarbaev, V. A. (2018). Evaluate the use of farmlands encumbered with electric grid facilities: damage factors and solution approaches. Opción, 34(85-2), 677-705.
- Novoshinsky, I., & Novoshinsky, N. (2015). Chemistry. 10(11) class. Profound level. Current and total control. - M.: Russian word, 224 p. ISBN 978-5-00092-003-9
- Ostroumov, I. G., & Gabriyelyan, O. S. (2013). Chemistry. 10th class. Textbook. Basic level of FGOS. - M.: Mnemozina, 240 p. ISBN: 978-5-346-02471-2
- Traynev, V. A. (2005). Educational business games. M.: Gumanitar. Prod. VLADOS center.
- Traynev, V. A. (2006). Systems and methods of the strategy of improvement of quality of pedagogical education: generalization and the practician - M.: Dashkov and Co, 295 p.
- Ushinsky, K. D. (2014). Three elements of the school. Historical and pedagogical magazine, 01, 49-62.
- Boletsis, C., & McCallum, S. (2013, September). The table mystery: An augmented reality collaborative game for chemistry education. In International Conference on Serious Games Development and Applications (pp. 86-95). Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_9 DOI: https://doi.org/10.1007/978-3-642-40790-1_9
- Akhmetov, N. K., & Azimbayeva, G. T. (2018). Application of educational games in the teaching of chemistry. https://doi.org/10.31489/2018Ch4/81-86 DOI: https://doi.org/10.31489/2018Ch4/81-86
- Hughes, L. A. (1991). A conceptual framework for the study of children's gaming. Play & Culture, 4(3), 284-301.
- Foley, L., & Maddison, R. (2010). Use of active video games to increase physical activity in children: a (virtual) reality?. Pediatric exercise science, 22(1), 7-20. https://doi.org/10.1123/pes.22.1.7 DOI: https://doi.org/10.1123/pes.22.1.7
- Falvo, D. (2008). Animations and simulations for teaching and learning molecular chemistry. International Journal of Technology in Teaching and Learning, 4(1), 68-77.
- Dineva, S., & Ducheva, Z. (2011). Positiveness of Web-based site for General and Inorganic Chemistry in Blended Learning. In The 6th International Conference on Virtual Learning ICVL 2011 (pp. 211-217).
- Merchant, Z., Goetz, E. T., Keeneyâ€Kennicutt, W., Cifuentes, L., Kwok, O. M., & Davis, T. J. (2013). Exploring 3â€D virtual reality technology for spatial ability and chemistry achievement. Journal of Computer Assisted Learning, 29(6), 579-590. https://doi.org/10.1111/jcal.12018 DOI: https://doi.org/10.1111/jcal.12018
- Rahman, S., & Shaheen, A. (2011). Virtual reality use in motor rehabilitation of neurological disorders: A systematic review. Middle-East J Sci Res, 7(1), 63-70.
References
Afonina, J. V., & Khanova, T. G. (2017). Use of games presentations as a means of activating the court tests of the presentive interests of preschoolers. Perspectives of Science & Education. International Scientific Electronic Journal, 6(30), 52-57.
Belinskaya, T. V. (2003). About the development of cognitive interest at lessons competitions. Chemistry at school, 3, 43.
Bykov, G., & Butlerov, A. M. (1978). Founder of the theory of a structure of organic compounds. M.: Education, 94 p.
Gabrielyan, O. S. (2009). Chemistry. 10th class. Profile level: the textbook for educational institutions - 10th prod., stereotype. M, 318 p.
Lykova, I. A. (2009). Didactic games and occupations. M.: Tot: Sphere, 140 p.
Mikhaylenko, T. M. (2011, October). Game technologies as a type of pedagogical technologies. In Pedagogika: traditsii i innovatsii. materialy Mezhdunar. nauch. konf.= Pedagogy: traditions and innovations. materials of the Intern. scientific conf.(Chelyabinsk (Vol. 1, pp. 140-146).
Murasheva, A. A., Stolyarov, V. M., Lomakin, G. V., Lepekhin, P. A., & Tarbaev, V. A. (2018). Evaluate the use of farmlands encumbered with electric grid facilities: damage factors and solution approaches. Opción, 34(85-2), 677-705.
Novoshinsky, I., & Novoshinsky, N. (2015). Chemistry. 10(11) class. Profound level. Current and total control. - M.: Russian word, 224 p. ISBN 978-5-00092-003-9
Ostroumov, I. G., & Gabriyelyan, O. S. (2013). Chemistry. 10th class. Textbook. Basic level of FGOS. - M.: Mnemozina, 240 p. ISBN: 978-5-346-02471-2
Traynev, V. A. (2005). Educational business games. M.: Gumanitar. Prod. VLADOS center.
Traynev, V. A. (2006). Systems and methods of the strategy of improvement of quality of pedagogical education: generalization and the practician - M.: Dashkov and Co, 295 p.
Ushinsky, K. D. (2014). Three elements of the school. Historical and pedagogical magazine, 01, 49-62.
Boletsis, C., & McCallum, S. (2013, September). The table mystery: An augmented reality collaborative game for chemistry education. In International Conference on Serious Games Development and Applications (pp. 86-95). Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_9 DOI: https://doi.org/10.1007/978-3-642-40790-1_9
Akhmetov, N. K., & Azimbayeva, G. T. (2018). Application of educational games in the teaching of chemistry. https://doi.org/10.31489/2018Ch4/81-86 DOI: https://doi.org/10.31489/2018Ch4/81-86
Hughes, L. A. (1991). A conceptual framework for the study of children's gaming. Play & Culture, 4(3), 284-301.
Foley, L., & Maddison, R. (2010). Use of active video games to increase physical activity in children: a (virtual) reality?. Pediatric exercise science, 22(1), 7-20. https://doi.org/10.1123/pes.22.1.7 DOI: https://doi.org/10.1123/pes.22.1.7
Falvo, D. (2008). Animations and simulations for teaching and learning molecular chemistry. International Journal of Technology in Teaching and Learning, 4(1), 68-77.
Dineva, S., & Ducheva, Z. (2011). Positiveness of Web-based site for General and Inorganic Chemistry in Blended Learning. In The 6th International Conference on Virtual Learning ICVL 2011 (pp. 211-217).
Merchant, Z., Goetz, E. T., Keeneyâ€Kennicutt, W., Cifuentes, L., Kwok, O. M., & Davis, T. J. (2013). Exploring 3â€D virtual reality technology for spatial ability and chemistry achievement. Journal of Computer Assisted Learning, 29(6), 579-590. https://doi.org/10.1111/jcal.12018 DOI: https://doi.org/10.1111/jcal.12018
Rahman, S., & Shaheen, A. (2011). Virtual reality use in motor rehabilitation of neurological disorders: A systematic review. Middle-East J Sci Res, 7(1), 63-70.