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THE EFFECTIVENESS OF GAME-BASED LEARNING MODEL IN THE JAVANESE LANGUAGE CLASS
Corresponding Author(s) : Joko Sukoyo
Humanities & Social Sciences Reviews,
Vol. 8 No. 2 (2020): March
Abstract
Purpose of the study: the objective of this study was twofold. Firstly, it aimed to examine the effectiveness of game-based learning in the Javanese language class for junior high school students. Secondly, it was intended to investigate the responses of the students upon completing the class that incorporated the game-based learning.
Methodology: This experimental research employed the post-test only control design. The data were collected from documentation, questionnaires, and evaluation tests. Further, the data were examined using a t-test.
Main Findings: The game-based model is effective for the Javanese language class. The average score test of the students taught by game-based learning reached 72.6. On the other hand, those participated in a class with different treatment scored 64.5 on average. Such a difference was significant, given the output of the independent sample T-test, which was from the result of analysis using the SPSS software.
Applications of this study: This study was beneficial to change the paradigm of the old-fashioned, boring Javanese teaching and learning. It promoted the idea of fun teaching and learning. On top of that, the implementation of the learning model was effective to enhance students’ The Javanese language skills, specifically in Central Java, East Java, and the Special Region of Yogyakarta.
Novelty/Originality of this study: Learning models for local content subjects, such as the Javanese language, were still limited since the topic did not attract the attention of many researchers. Testing the game-based learning was among the alternatives of interesting learning methods to stimulate students to learn their local language, and thus, preserve the language in society.
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- Ahmad, A. (2017). Penerapan permainan Bahasa (katarsis) Untuk meningkatkan keterampilan membaca siswa kelas Iva SD Negeri 01 metro Pusat. EduHumaniora Jurnal Pendidikan Dasar Kampus Cibiru, 9(2), 75. https://doi.org/10.17509/eh.v9i2.7024 DOI: https://doi.org/10.17509/eh.v9i2.7024
- Amrullah, A. Z. (2015). Developing language games to teach speaking. Journal of English Education and Linguistics Studies, 2(2), 13–33. https://doi.org/10.30762/jeels.v2i2.94 DOI: https://doi.org/10.30762/jeels.v2i2.94
- Ashok, M. L., Revathi, P. S., & Saminathan, P.B. (2013). Effectiveness of language games in learning English grammar. Shanlax International Journal of Education, 1(3), 16-23. Retrieved from http://www.shanlaxjournals.in/pdf/
- Bergen, D. (2002). The role of pretend play in children’s cognitive development. Early Childhood Research and Practice, 4(1).
- Birova, I. L. (2013). The game as the main strategy in language education. American Journal of Educational Research, 1(1), 6–10. https://doi.org/10.12691/education-1-1-2 DOI: https://doi.org/10.12691/education-1-1-2
- Buttner, A. (2013). Permainan dan strategi penilaian Untuk kelas Bahasa asing. PT Indeks.
- Dewi, R. S., Kultsum, U., & Armadi, A. (2017). Using communicative games in improving students’ speaking skills. English Language Teaching, 10(1), 63. https://doi.org/10.5539/elt.v10n1p63 DOI: https://doi.org/10.5539/elt.v10n1p63
- Djuanda, D. (2006). Pembelajaran Bahasa Indonesia yang komunikatif dan menyenangkan. Depdiknas.
- Gelisli, Y., & Yazici, E. (2015). A study of traditional child games played in the Konya region in terms of development fields of children. Procedia - Social and Behavioral Sciences, 197(February), 1859–1865. https://doi.org/10.1016/j.sbspro.2015.07.247 DOI: https://doi.org/10.1016/j.sbspro.2015.07.247
- Gordon, L., Bedson, G., & Maley, A. (1999). Games for children resource books for teachers. Oxford University Press.
- Hadfield, J. (2003). Intermediate grammar games. Longman.
- Huyen, N. T. T., & Nga, K. T. T. (2003). Learning vocabulary through games. Asian EFL Journal, 5 (4).
- Joyce, B., & Weil, M. (1996). Model of teaching (8th Ed.). Allyn&Bacon.
- Korkmaz, Ş. Ç. (2013). Language games as a part of edutainment. Procedia - Social and Behavioral Sciences, 93, 1249–1253. https://doi.org/10.1016/j.sbspro.2013.10.023 DOI: https://doi.org/10.1016/j.sbspro.2013.10.023
- Lai, N. K., Ang, T. F., Por, L. Y., & Liew, C. S. (2018). The impact of play on child development a literature review. Europen Early Childhood Education Research Journal, 26(5), 625–643. https://doi.org/10.1080/1350293X.2018.1522479 DOI: https://doi.org/10.1080/1350293X.2018.1522479
- Latuconsina, S. N & Susiawati. (2018). Efektivitas permainan Bahasa Arab Dalam meningkatkan kemampuan membaca mahasiswa program studi pendidikn Bahasa Arab. Journal of Arabic Studies, 3(2), 145-156. DOI: https://doi.org/10.24865/ajas.v3i2.99 DOI: https://doi.org/10.24865/ajas.v3i2.99
- Lestari, P. I., & Prima, E. (2017). The implementation of traditional games to improve social-emotional early childhood. Journal of Educational Science and Technology (EST), 3(3), 178. https://doi.org/10.26858/est.v3i3.4212 DOI: https://doi.org/10.26858/est.v3i3.4212
- Masouleh, N. S. (2012). From method to post method: a panacea! English Language Teaching, 5(4), 65–73. https://doi.org/10.5539/elt.v5n4p65 DOI: https://doi.org/10.5539/elt.v5n4p65
- Masjid, A. A. (2016). Penerapan strategi pembelajaran afektif Dalam pembelajaran unggah-ungguh Bahasa Jawa. Jurnal Trihayu, 2(2). Retrieved from http://jurnal.ustjogja.ac.id/index.php/trihayu/article/view/727.
- Mustari, M. I., Jasmi, K. A., Muhammad, A., Bakar, R. A., & Ahamad, S. (2012). Permainan Bahasa Dalam pengajaran dan pembelajaran Bahasa Arab Proceeding of the international seminar, Senai Johor Bahru. 879–888.
- Pateliya, Y. P. (2013). An introduction to modern models of teaching. International Journal for Research in Education, 2(2), 125–129.
- Purwanti, S., Sugiyo, & Tajri, I. (2012). Model bimbingan kelompok Dengan Teknik Fun Game Untuk mengurangi kecemasan berbicara di depan kelas. Jurnal Bimbingan Konseling [Journal of Guidance and Counseling], 1(1), 81–87.
- Quinn, G. (2011). Teaching Javanese respect usage to foreign learners. Electronic Journal of Foreign Language Teaching, 8, 362–370.
- Sánchez, M.M.M, MorfÃn, A.P, & Campos, V. E. P. (2007). Interactive games in the teaching-learning process of a foreign language. TeorÃa Y Praxis, 3(4), 47–66. https://doi.org/10.22403/UQROOMX/TYP04/04 DOI: https://doi.org/10.22403/UQROOMX/TYP04/04
- Setiawan, A. T., & Handayani, D. (2017). Model pembelajaran berbasis permainan tradisional ancak-ancak alis sebagai pemerkuat karakter Bangsa di era AEC. Proceeding of National Seminar on Education: Tema "Desain pembelajaran di era AEC Untuk Pendidikan Indonesia berkemajuan Universitas Muhammadiyah Sidoarjo, 58–71.
- Sidik NH., M. I., & Winata, H. (2016). Meningkatkan Hasil belajar siswa melalui penerapan model pembelajaran direct instruction.Jurnal Pendidikan Manajemen Perkantoran [Journal of Office Management Education], 1(1), 49. https://doi.org/10.17509/jpm.v1i1.3262 DOI: https://doi.org/10.17509/jpm.v1i1.3262
- Subroto, D. E., Dwirahardjo, M., & Setiawan, B. (2008). Endangered krama and krama inggil varieties of the Javanese language. Linguistik Indonesia, 26(1), 89–96.
- Sugiyono. (2011). Metode Penelitian Kuantitatif Kualitatif dan R&D. Alfabeta.
- Utami, E. S., & Kurniati, E. (2007). Model pengembangan kompetensi kumunikatif pembelajaran Bahasa Jawa berbasis konteks sosiokultural. Lembar Ilmu Pendidikan, 36(1), 7–17.
- Vygotsky, L. S. (1967). Play and its role in the mental development of the child. Soviet Psychology, 5(3), 6–18. https://doi.org/10.2753/RPO1061-040505036 DOI: https://doi.org/10.2753/RPO1061-040505036
- Wati, T. K. (2016). Tiwikrama Bahasa Jawa melalui Wikipedia [Tiwikrama of The Javanese language through Wikipedia] in D. Supriyadi (Ed.), Supaya Basa Jawa Tetep Urip Ngrembaka Rekadaya Lumantar Pawiyatan (pp. 59–64). Cipta Prima Nusantara.
- Wright, Andrew, Betteridge, D., & Buckby, M. (2006). Games for language learning (3rd Ed.). Cambridge University. https://doi.org/10.1017/CBO9780511667145 DOI: https://doi.org/10.1017/CBO9780511667145
- Zhu, D. (2012). Using games to improve students’ communicative ability. Journal of Language Teaching and Research, 3(4), 801–805. https://doi.org/10.4304/jltr.3.4.801-805 DOI: https://doi.org/10.4304/jltr.3.4.801-805
References
Ahmad, A. (2017). Penerapan permainan Bahasa (katarsis) Untuk meningkatkan keterampilan membaca siswa kelas Iva SD Negeri 01 metro Pusat. EduHumaniora Jurnal Pendidikan Dasar Kampus Cibiru, 9(2), 75. https://doi.org/10.17509/eh.v9i2.7024 DOI: https://doi.org/10.17509/eh.v9i2.7024
Amrullah, A. Z. (2015). Developing language games to teach speaking. Journal of English Education and Linguistics Studies, 2(2), 13–33. https://doi.org/10.30762/jeels.v2i2.94 DOI: https://doi.org/10.30762/jeels.v2i2.94
Ashok, M. L., Revathi, P. S., & Saminathan, P.B. (2013). Effectiveness of language games in learning English grammar. Shanlax International Journal of Education, 1(3), 16-23. Retrieved from http://www.shanlaxjournals.in/pdf/
Bergen, D. (2002). The role of pretend play in children’s cognitive development. Early Childhood Research and Practice, 4(1).
Birova, I. L. (2013). The game as the main strategy in language education. American Journal of Educational Research, 1(1), 6–10. https://doi.org/10.12691/education-1-1-2 DOI: https://doi.org/10.12691/education-1-1-2
Buttner, A. (2013). Permainan dan strategi penilaian Untuk kelas Bahasa asing. PT Indeks.
Dewi, R. S., Kultsum, U., & Armadi, A. (2017). Using communicative games in improving students’ speaking skills. English Language Teaching, 10(1), 63. https://doi.org/10.5539/elt.v10n1p63 DOI: https://doi.org/10.5539/elt.v10n1p63
Djuanda, D. (2006). Pembelajaran Bahasa Indonesia yang komunikatif dan menyenangkan. Depdiknas.
Gelisli, Y., & Yazici, E. (2015). A study of traditional child games played in the Konya region in terms of development fields of children. Procedia - Social and Behavioral Sciences, 197(February), 1859–1865. https://doi.org/10.1016/j.sbspro.2015.07.247 DOI: https://doi.org/10.1016/j.sbspro.2015.07.247
Gordon, L., Bedson, G., & Maley, A. (1999). Games for children resource books for teachers. Oxford University Press.
Hadfield, J. (2003). Intermediate grammar games. Longman.
Huyen, N. T. T., & Nga, K. T. T. (2003). Learning vocabulary through games. Asian EFL Journal, 5 (4).
Joyce, B., & Weil, M. (1996). Model of teaching (8th Ed.). Allyn&Bacon.
Korkmaz, Ş. Ç. (2013). Language games as a part of edutainment. Procedia - Social and Behavioral Sciences, 93, 1249–1253. https://doi.org/10.1016/j.sbspro.2013.10.023 DOI: https://doi.org/10.1016/j.sbspro.2013.10.023
Lai, N. K., Ang, T. F., Por, L. Y., & Liew, C. S. (2018). The impact of play on child development a literature review. Europen Early Childhood Education Research Journal, 26(5), 625–643. https://doi.org/10.1080/1350293X.2018.1522479 DOI: https://doi.org/10.1080/1350293X.2018.1522479
Latuconsina, S. N & Susiawati. (2018). Efektivitas permainan Bahasa Arab Dalam meningkatkan kemampuan membaca mahasiswa program studi pendidikn Bahasa Arab. Journal of Arabic Studies, 3(2), 145-156. DOI: https://doi.org/10.24865/ajas.v3i2.99 DOI: https://doi.org/10.24865/ajas.v3i2.99
Lestari, P. I., & Prima, E. (2017). The implementation of traditional games to improve social-emotional early childhood. Journal of Educational Science and Technology (EST), 3(3), 178. https://doi.org/10.26858/est.v3i3.4212 DOI: https://doi.org/10.26858/est.v3i3.4212
Masouleh, N. S. (2012). From method to post method: a panacea! English Language Teaching, 5(4), 65–73. https://doi.org/10.5539/elt.v5n4p65 DOI: https://doi.org/10.5539/elt.v5n4p65
Masjid, A. A. (2016). Penerapan strategi pembelajaran afektif Dalam pembelajaran unggah-ungguh Bahasa Jawa. Jurnal Trihayu, 2(2). Retrieved from http://jurnal.ustjogja.ac.id/index.php/trihayu/article/view/727.
Mustari, M. I., Jasmi, K. A., Muhammad, A., Bakar, R. A., & Ahamad, S. (2012). Permainan Bahasa Dalam pengajaran dan pembelajaran Bahasa Arab Proceeding of the international seminar, Senai Johor Bahru. 879–888.
Pateliya, Y. P. (2013). An introduction to modern models of teaching. International Journal for Research in Education, 2(2), 125–129.
Purwanti, S., Sugiyo, & Tajri, I. (2012). Model bimbingan kelompok Dengan Teknik Fun Game Untuk mengurangi kecemasan berbicara di depan kelas. Jurnal Bimbingan Konseling [Journal of Guidance and Counseling], 1(1), 81–87.
Quinn, G. (2011). Teaching Javanese respect usage to foreign learners. Electronic Journal of Foreign Language Teaching, 8, 362–370.
Sánchez, M.M.M, MorfÃn, A.P, & Campos, V. E. P. (2007). Interactive games in the teaching-learning process of a foreign language. TeorÃa Y Praxis, 3(4), 47–66. https://doi.org/10.22403/UQROOMX/TYP04/04 DOI: https://doi.org/10.22403/UQROOMX/TYP04/04
Setiawan, A. T., & Handayani, D. (2017). Model pembelajaran berbasis permainan tradisional ancak-ancak alis sebagai pemerkuat karakter Bangsa di era AEC. Proceeding of National Seminar on Education: Tema "Desain pembelajaran di era AEC Untuk Pendidikan Indonesia berkemajuan Universitas Muhammadiyah Sidoarjo, 58–71.
Sidik NH., M. I., & Winata, H. (2016). Meningkatkan Hasil belajar siswa melalui penerapan model pembelajaran direct instruction.Jurnal Pendidikan Manajemen Perkantoran [Journal of Office Management Education], 1(1), 49. https://doi.org/10.17509/jpm.v1i1.3262 DOI: https://doi.org/10.17509/jpm.v1i1.3262
Subroto, D. E., Dwirahardjo, M., & Setiawan, B. (2008). Endangered krama and krama inggil varieties of the Javanese language. Linguistik Indonesia, 26(1), 89–96.
Sugiyono. (2011). Metode Penelitian Kuantitatif Kualitatif dan R&D. Alfabeta.
Utami, E. S., & Kurniati, E. (2007). Model pengembangan kompetensi kumunikatif pembelajaran Bahasa Jawa berbasis konteks sosiokultural. Lembar Ilmu Pendidikan, 36(1), 7–17.
Vygotsky, L. S. (1967). Play and its role in the mental development of the child. Soviet Psychology, 5(3), 6–18. https://doi.org/10.2753/RPO1061-040505036 DOI: https://doi.org/10.2753/RPO1061-040505036
Wati, T. K. (2016). Tiwikrama Bahasa Jawa melalui Wikipedia [Tiwikrama of The Javanese language through Wikipedia] in D. Supriyadi (Ed.), Supaya Basa Jawa Tetep Urip Ngrembaka Rekadaya Lumantar Pawiyatan (pp. 59–64). Cipta Prima Nusantara.
Wright, Andrew, Betteridge, D., & Buckby, M. (2006). Games for language learning (3rd Ed.). Cambridge University. https://doi.org/10.1017/CBO9780511667145 DOI: https://doi.org/10.1017/CBO9780511667145
Zhu, D. (2012). Using games to improve students’ communicative ability. Journal of Language Teaching and Research, 3(4), 801–805. https://doi.org/10.4304/jltr.3.4.801-805 DOI: https://doi.org/10.4304/jltr.3.4.801-805